As part of Oyoram visual composer’s team, I did tackle the content technical direction (designing content operation, setups, software pipelines etc) aswell as fabrication of most of the visuals digital sets that were serving the scenography of this Opera.
Most of the visual are done using realtime engine Unreal Engine, some 2D or 3D elements designed with help of AI workflows, looping technics and comp using after effect, show control from resolume Arena.