I hold a master’s degree in computer graphics from Paris 8 (ATI – Arts and Technology of Images) and describe myself as a multimedia artist and tech artist.
Driven by curiosity, I explore a wide range of fields, including 3D motion design, FX, rendering, compositing, real-time graphics, and 3D environments, with a particular focus on procedural and generative approaches to creation. My strength lies in combining a strong aesthetic sensibility with a solid technical skillset, allowing me to bridge artistic vision and technical execution effectively.
I especially value stepping outside my comfort zone and working with hybrid workflows, such as combining real-time and pre-rendered techniques or integrating AI-generated images into 3D environments—animating still frames from minimal inputs, for example.
My experience spans large-scale digital canvases across various formats, including giant LED screens in public spaces, monumental projection mapping, immersive installations, and VJing. I have also worked in VFX and virtual production, spending 2.5 years at MELS’ virtual production stage in Montreal as an Unreal Technical Director and VP Supervisor.
Currently based in Montreal, I am now venturing into the world of freelancing.
Here my master degree thesis (in french)
University Vincennes-Saint-Denis – Paris VIII
University Vincennes-Saint-Denis – Paris VIII
University Blaise Pascal clermont II- IUT d’Allier