Hi

I hold a master’s degree in computer graphics from Paris 8 (ATI – Arts and Technology of Images) and describe myself as a multimedia artist and tech artist.

Driven by curiosity, I explore a wide range of fields, including 3D motion design, FX, rendering, compositing, real-time graphics, and 3D environments, with a particular focus on procedural and generative approaches to creation. My strength lies in combining a strong aesthetic sensibility with a solid technical skillset, allowing me to bridge artistic vision and technical execution effectively.

I especially value stepping outside my comfort zone and working with hybrid workflows, such as combining real-time and pre-rendered techniques or integrating AI-generated images into 3D environments—animating still frames from minimal inputs, for example.

My experience spans large-scale digital canvases across various formats, including giant LED screens in public spaces, monumental projection mapping, immersive installations, and VJing. I have also worked in VFX and virtual production, spending 2.5 years at MELS’ virtual production stage in Montreal as an Unreal Technical Director and VP Supervisor.

Currently based in Montreal, I am now venturing into the world of freelancing.

Here my master degree thesis (in french)

Resume

Experiences

Since 2022 : multimedia artist / 3D lead Freelance

Oyoram Visual artist

  • Content creation for tiffany’s store Moving Fresco
  • Content creation & consulting, show control setup for Blue Beard Opera at Desmoines’s Opera
  • Techical & creation consulting on realtime engine and 3d on ongoing projects

Since december 2021 : 3d artist/TD unreal & houdini

MELS studios – montreal

  • asset & tool creation houdini/unreal/disguise
  • virtual production & VFX
  • Art direction
  • On set virtual production Supervision

June 2018 to November 2021 : Fx artist / motion designer

Moment factory – Montreal

  • Design
  • procedural animations & simulation
  • rendering, comp and motion design
  • Scripting and creation of tools in Houdini and UE4
  • Working on shows, events, concerts and various public spaces

May 2018 : Fx artist / motion designer

Mathematics studio

  • Houdini abstract Fx / rendering for Star Plus (Indian TV Channel)

September to December 2017 : Houdini motion designer

Fullscreen studio

  • TV visual identity for CTC (Russian TV channel)
  • Visual effects for I-Art Show. (fluid sim, rendering & integration in real footage)
  • Procedural animation setup for Louis Vuitton’s wishes

July 2017 : FX artist

Mikros image

  • Houdini 3D clouds
  • Nuke compositing

May to July 2017 : generalist 3D / compo / fx

Fullscreen studio

  • 2D cleaning for commercial
  • 3D stereo & compo
  • Some modeling / shading / rendering for « nouvelle star » teaser

Education & School

may 2019 (3 days) : Arnold and Nuke workflow professionnal training

NAD center, montreal

2016/2017 : Master Degree inArts and Technologies of Image (ATI)

University Vincennes-Saint-Denis – Paris VIII

  • 3D & animation
  • FX
  • Motion capture
  • Arts

2015/2016 : L3 Arts and Technologies of Image (ATI)

University Vincennes-Saint-Denis – Paris VIII

  • 3D & animation
  • FX
  • Arts

2013/2015 : Two-years university degree in multimedia & internet

University Blaise Pascal clermont II- IUT d’Allier

  • infographics
  • Audiovisual
  • Communication
  • Informatique & web

Skills

3D, Motion Design, FX

  • Maya
  • Houdini
  • Blender
  • C4d
  • UE4

Render

  • Vray
  • Cycles
  • Arnold
  • Redshift
  • Mantra
  • Octane
  • UE4

Compositing

  • After effect
  • Nuke
  • Natron

Texturing

  • Substance Painter
  • Substance Designer

Real Time Engine

  • Unreal Engine 4(Blueprint, materials, rendering, lighting, etc..)

Programming

  • Python
  • vex
  • C++ & C#(basics)
  • Unreal blueprints

Projects