Exploration of absract geometrical world made in the principle of repetitions
Created for the Unreal creative vitrine organized by Zú Montréal
_ images : Jeremie Quesnel & Maxime Faure
_ soundtrack : Nikolas Nenov ( @nnenov )
_ software : Houdini, Unreal Engine 5, Erizos plugin
preliminary concept : the idea with this project was to be installed in large screen and create some sort of ambiant content in public space, some sort of a doors where people are transported in abstract world for a little time.