Fly over Iceland
Project done at Moment factory
more info here
I was in charge of all the simulations of the show for various types of natural effect :
- grain particles to simulate snow avalanche and sand footprints
- water simulations (maelstrom, boat fooprint, cascade)
- volcano simulation (smoke and flip for the lava)
- vellum soft body sim for some fishes hauled on the ground
- Lava under water
I also did a lot of procedural animation tricks to simulates other types of natural effects :
- flowers blooming
- moss growing
- water becoming ice
- ice melting